Sound8: A framework for multisensory experiences
What if you walked into a space where sound moved the air, the air carried scent, the scent shifted with the music, the music created visible patterns, and your own movement fed back into the system? Not metaphorically. Literally. For decades, we’ve treated "multisensory" design as a collection of separate checkboxes: a nice scent here, a cool light there, a playlist in the background. Sound8 argues for the collapse of those boundaries, and exemplifies a core philosophy of Ode.
Sound, taste, time, or space: which comes first in a listening room?
I’ve spent some $$$ on craft cocktails in dimly lit rooms filled with vintage speakers and rare records, yet I’m far from a "vinyl head." In these listening bars, there is a feeling that you need to be an expert just to exist in the space. We usually think of these lounges as being only about the sound, but what if the music is actually secondary to the overall system? This is an exploration of how sound, taste, time, and space work together to shape our mood.
How does sound taste?
We tend to think of taste as a closed-loop system between the mouth and the nose, but the physiological reality is far more "wired." There’s a new frontier of sensory design. We are seeing the collapse of the wall between what we hear and what we consume. Products like the Lollipop Star are turning candy into a hardware device, using bone-conduction to play music through your teeth while you taste the flavor.